Mono path[0] = 'C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Managed'
Mono path[1] = 'C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono'
Mono config path = 'C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/etc'
PlayerConnection initialized from C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55026
Multi-casting "[IP] 192.168.0.48 [Port] 55026 [Flags] 2 [Guid] 619511562 [EditorId] 330603212 [Version] 1048832 [Id] WindowsPlayer(AllyLappy) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.0.48:55026]
Initialize engine version: 5.2.1f1 (44735ea161b3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 850M     (ID=0x1391)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\NuiServiceInterface.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\NuiServiceInterface.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\SfNuiControlInterface.systemfriend.co.jp.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\SfNuiControlInterface.systemfriend.co.jp.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\System.ServiceModel.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\System.ServiceModel.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\System.Runtime.Serialization.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\OpenCvSharp.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\OpenCvSharp.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.095 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\pc\Documents\Unity\NetworkTest\Bin\wws_server_Data\Managed\System.dll (this message is harmless)
x32-architecture detected.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Kinect2Interface:InitSensorInterface(Boolean, Boolean&) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\Interfaces\Kinect2Interface.cs:116)
KinectInterop:InitSensorInterfaces(Boolean, Boolean&) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:501)
KinectManager:Awake() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1718)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/Interfaces/Kinect2Interface.cs Line: 116)

Unzipping NuiDatabase.zip...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
KinectInterop:UnzipResourceDirectory(String, String, String) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:1586)
Kinect2Interface:InitSensorInterface(Boolean, Boolean&) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\Interfaces\Kinect2Interface.cs:155)
KinectInterop:InitSensorInterfaces(Boolean, Boolean&) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:501)
KinectManager:Awake() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1718)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/KinectInterop.cs Line: 1586)

OpenNI2-folder not found (check OPENNI2_REDIST).
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
OpenNI2Interface:InitSensorInterface(Boolean, Boolean&) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\Interfaces\OpenNI2Interface.cs:205)
KinectInterop:InitSensorInterfaces(Boolean, Boolean&) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:501)
KinectManager:Awake() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1718)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/Interfaces/OpenNI2Interface.cs Line: 205)

KM is restarting level...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
KinectInterop:RestartLevel(GameObject, String) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:1795)
KinectManager:Awake() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1723)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/KinectInterop.cs Line: 1795)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 71.7 MB.
System memory in use after: 71.7 MB.

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 522.
Total: 0.238631 ms (FindLiveObjects: 0.033357 ms CreateObjectMapping: 0.022665 ms MarkObjects: 0.167640 ms  DeleteObjects: 0.013257 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.369625 ms
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/Kinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/.\Kinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/Kinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/Kinect10
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/.\Kinect10
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/Kinect10
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/libKinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/.\libKinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/libKinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/Kinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/.\Kinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/Kinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/Kinect10
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/.\Kinect10
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/Kinect10
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/libKinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/.\libKinect10.dll
Fallback handler could not load library C:/Users/pc/Documents/Unity/NetworkTest/Bin/wws_server_Data/Mono/libKinect10.dll
K2-sensor opened, available: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Kinect2Interface:OpenDefaultSensor(FrameSource, Single, Boolean) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\Interfaces\Kinect2Interface.cs:329)
KinectInterop:OpenDefaultSensor(List`1, FrameSource, Single, Boolean, UserMapType) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:577)
KinectManager:StartKinect() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1764)
KinectManager:Awake() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1732)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/Interfaces/Kinect2Interface.cs Line: 329)

Interface used: Kinect2Interface
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
KinectInterop:OpenDefaultSensor(List`1, FrameSource, Single, Boolean, UserMapType) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:583)
KinectManager:StartKinect() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1764)
KinectManager:Awake() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1732)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/KinectInterop.cs Line: 583)

Shader level: 50
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
KinectInterop:OpenDefaultSensor(List`1, FrameSource, Single, Boolean, UserMapType) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:585)
KinectManager:StartKinect() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1764)
KinectManager:Awake() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1732)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/KinectInterop.cs Line: 585)

Waiting for users.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
KinectManager:StartKinect() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1943)
KinectManager:Awake() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1732)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/KinectManager.cs Line: 1943)

System memory in use before: 37.2 MB.
System memory in use after: 37.2 MB.

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 518.
Total: 0.467853 ms (FindLiveObjects: 0.102209 ms CreateObjectMapping: 0.031646 ms MarkObjects: 0.317747 ms  DeleteObjects: 0.014967 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 168c -> priority: 1 
Server initialized. IP: 192.168.0.48, Port: 28899, Extern IP: UNASSIGNED_SYSTEM_ADDRESS, Extern Port: 65535
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkingManager:OnServerInitialized() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\Scripts\Networking\NetworkingManager.cs:82)
UnityEngine.Network:InitializeServer(Int32, Int32, Boolean)
NetworkingManager:StartServer() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\Scripts\Networking\NetworkingManager.cs:76)
NetworkingManager:OnGUIWindows() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\Scripts\Networking\NetworkingManager.cs:150)
NetworkingManager:OnGUI() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\Scripts\Networking\NetworkingManager.cs:117)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/Scripts/Networking/NetworkingManager.cs Line: 82)

K2-sensor closed, available: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Kinect2Interface:CloseSensor(SensorData) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\Interfaces\Kinect2Interface.cs:397)
KinectInterop:CloseSensor(SensorData) (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectInterop.cs:703)
KinectManager:OnDestroy() (at C:\Users\pc\Documents\Unity\NetworkTest\Assets\KinectScripts\KinectManager.cs:1959)
 
(Filename: C:/Users/pc/Documents/Unity/NetworkTest/Assets/KinectScripts/Interfaces/Kinect2Interface.cs Line: 397)

